Annoied Room

Industrialization and urbanization have brought a variety of noise sources. A subjective noise sensitivity, defined as a factor involving underlying attitudes towards noise in general has been denoted as an important moderating factor for the psychological effects of noise.
This project creates an interactive space that simulates human emotions, which participants experience as a noise source. It is hoped that in this process participants can understand noise from a subjective perspective and feel their emotions and psychology inwardly.

2021.9-2022.3  Individual Project

Tools : Photoshop, Adobe Premiere, Arduino, TouchDesigner

Research

Further Research

Concept

The participants are transformed into noise sources, and the difference in the response of human brain emotions in different states to the same noise is felt in the unpredictable interactive space.
The audience are expected to reflect on the perception of noise in their daily activities from a subjective perspective.

User – journey map

Metaphor — Bat

Moodboard

Space Model

Experiment

Hardware – demo

Tools: Arduino – FSR sensor – Led – Fritzing
Target: Interaction of the mode switched by force area

Display – demo